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Dirty Dave's Dirty Deeds

Project type

Group Work Board Game

Date

April 2022

This game was a semester long project to design and create a board game that can be played virtually in table top simulator. The purpose of the project was to advance skills on group teamwork and being able to coordinate development of a board game.

My role in this group was creating the initial game idea based on the theme of a traitor mechanic. Early design process was a game that tasked all the players with delivering water from a well to a town, and midway through the game a player would become the traitor. My other role was creating the game board design as well as some simple 3D modelling of the player board pieces.

Group members included
RAY SHINRAY SHIN
Initial Concept, Mechanic Refinement, TTS Implementation

SHANE MORRISON
Initial Concept, Mechanic Refinement,Board Mechanical Design, 3D Asset Design

ERIKA BONG
2D Art & Asset Design, Board Visual Design

DANISH MIRZA
Initial Project Development

EMILY BARRACLOUGH
Team Director, Rule Documentation,Rulebook Design, Mechanic Refinement, Rulebook Refinement

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